The server really needs to know how many teams will be in the game: when enough teams are connected, the game starts. How many teams will connect to this server?Īt this point you must enter a number between 2 and 6, and then press "ENTER". Here's a small example of a server start on GNU/Linux: This is a console application, ie it does not set up any graphic mode. So you'll need to start a server on computer A by running "liquidwar-server" on GNU/Linux or "lwwinsrv.exe" on windows. Basically, the server gets informations from all the clients and then dispatches the collected information to everybody. Liquid War uses a very traditionnal client/server approach. Type "ipconfig" under Windows or "ifconfig" as root under GNU/Linux to get this information if you don't have it. You'll also need to know the IP address of computer A. You might be able to play over the Internet too, but the game can be harder to set up and - which is worse - very slow. You'll basically need 2 computers connected on the same LAN. Network support is here only for people who don't feel comfortable when playing at 6 on the same keyboard 8-) Liquid War was originally a multiplayer game without network support. You don't need to set up a network game to run a multiplayer game.You'll need to know what an IP address is.Bandwidth is not an issue, since Liquid War rarely needs more than 2 Kb/sec. Indeed if your "ping delay" is not good enough, the game will be awfully slow. The game should run fine on any LAN, but there's no garantee the game will be playable on the Internet.DOS only releases of Liquid War do not include network support, only Windows and GNU/Linux versions will allow you to set up a network game.However, due to limitations in Liquid War's legacy code, and also because of the lack of time I have, it might be a little tricky to set up a network game at first. Since release 5.4.0, Liquid War includes network support, that's to say that people can play over a LAN (Local Area Network).
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